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TownMaze.lha
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TownMaze
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src.lzh
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closedoors.c
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C/C++ Source or Header
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1991-08-04
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2KB
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79 lines
/*
** closedoors.c Copyright 1991 Kent Paul Dolan,
** Mountain View, CA, USA 94039-0755
**
** Written to satisfy an inquiry on USENet's rec.games.programmer newsgroup.
** May be freely used or modified in any non-commercial work. Copyrighted
** only to prevent patenting by someone else.
*/
#include <stdio.h>
#include "townmaze.h"
#include "townproto.h"
#ifdef __STDC__
void closedoors()
#else
int closedoors()
#endif
{
/*
** The map as built so far has far too many doors per room. Close all
** but one door of each room to make a "Bard's Tale I"-like maze.
*/
int deadwalk; /* nothing interesting left but the dead cells */
int doorct, whichdoor;
int celli, cellj;
#if PROGRESS
fprintf(stderr,"Close Doors ");
#endif
deadwalk = dead;
while (deadwalk != NOPOINTER)
{
celli = deadwalk/(mazewidth/2);
cellj = deadwalk%(mazewidth/2);
celli = (2*celli) + 1;
cellj = (2*cellj) + 1;
doorct = 0;
if (cmaze[celli - 1][cellj] == HDOOR) doorct++;
if (cmaze[celli][cellj + 1] == VDOOR) doorct++;
if (cmaze[celli + 1][cellj] == HDOOR) doorct++;
if (cmaze[celli][cellj - 1] == VDOOR) doorct++;
if ( doorct > 1 )
{
whichdoor = RANDOM()%doorct; /* keep this one */
doorct = 0;
if (cmaze[celli - 1][cellj] == HDOOR)
{
if (doorct != whichdoor) cmaze[celli - 1][cellj] = WALL;
doorct++;
}
if (cmaze[celli][cellj + 1] == VDOOR)
{
if (doorct != whichdoor) cmaze[celli][cellj + 1] = WALL;
doorct++;
}
if (cmaze[celli + 1][cellj] == HDOOR)
{
if (doorct != whichdoor) cmaze[celli + 1][cellj] = WALL;
doorct++;
}
if (cmaze[celli][cellj - 1] == VDOOR)
{
if (doorct != whichdoor) cmaze[celli][cellj - 1] = WALL;
doorct++;
}
}
deadwalk = statlist[deadwalk].next;
}
}